Parallax Occlusion Mapping – Definition & Detailed Explanation – Computer Graphics Glossary Terms

I. What is Parallax Occlusion Mapping?

Parallax Occlusion Mapping (POM) is a computer graphics technique used to simulate depth and realism in 3D environments. It is commonly used in video games to create the illusion of depth on flat surfaces, such as walls, floors, and other objects. POM works by displacing texture coordinates based on the viewer’s perspective, creating the appearance of depth and relief on a 2D surface.

II. How does Parallax Occlusion Mapping work?

In Parallax Occlusion Mapping, a height map is used to define the depth of the surface texture. When the viewer changes their perspective, the texture coordinates are displaced based on the height map, creating the illusion of depth. This displacement is calculated based on the angle of view and the depth information stored in the height map.

III. What are the advantages of using Parallax Occlusion Mapping?

One of the main advantages of Parallax Occlusion Mapping is its ability to create realistic depth effects on flat surfaces without the need for additional geometry. This can significantly improve the visual quality of a 3D environment while maintaining performance efficiency. POM also allows for dynamic interaction with the surface, such as casting shadows and reflections accurately.

IV. What are the limitations of Parallax Occlusion Mapping?

Despite its advantages, Parallax Occlusion Mapping has some limitations. One of the main drawbacks is the potential for visual artifacts, such as texture stretching or aliasing, especially on complex surfaces. POM can also be computationally expensive, requiring additional processing power to calculate the displacement of texture coordinates accurately.

V. How does Parallax Occlusion Mapping compare to other mapping techniques?

Parallax Occlusion Mapping is often compared to other mapping techniques, such as Bump Mapping and Normal Mapping. While Bump Mapping simulates surface details using perturbed normals, and Normal Mapping uses precomputed normal vectors to enhance surface details, POM offers a more realistic depth effect by displacing texture coordinates based on the viewer’s perspective.

VI. What are some real-world applications of Parallax Occlusion Mapping?

Parallax Occlusion Mapping is commonly used in video games to enhance the visual quality of 3D environments. It can be applied to various surfaces, such as walls, floors, and terrain, to create a more immersive and realistic experience for players. POM is also used in architectural visualization, virtual reality applications, and simulation software to simulate depth and relief on flat surfaces.